Last updated: September 3, 2026
This policy explains what personal data we collect when you visit this website, play Motor Town: Behind The Wheel, or use our official Discord server, and what we do with it.
The game and these services are operated by P3 Games ("we", "us"), based in South Korea. If you have any question about this policy or about your data, email us at contact@motor-town.com.
We use Google Analytics to count visits and see which pages are read. This sets cookies in your browser and sends Google your IP address, approximate location, browser and device type, and the pages you view. We only ever look at this in aggregate — we do not try to identify individual visitors.
Some pages embed a YouTube video player and load fonts and scripts from Google Fonts, Font Awesome, cdnjs and jsDelivr. When your browser loads these, those providers receive your IP address and can set their own cookies. Their own privacy policies apply.
You can block all of this with a browser extension or by declining cookies in your browser settings; the site works fine without it.
Singleplayer is playable offline and your save files stay on your own PC. The following data is involved when the game talks to our servers, which happens for online play, leaderboards and the server browser.
When you connect, the game authenticates you through Steam and we create a game account record containing your Steam ID, your in-game nickname, and your progress and statistics (level, money, mileage, vehicles and similar gameplay state). We do not receive your Steam password, email address, or real name.
The game sends us gameplay events linked to your account — for example the game version you run, session start and end, completed jobs, race lap times, and economy transactions. We use these to find bugs, balance the game, and understand which features are actually used.
If you load mods, we record the mod file names and their checksums against your account. This is used to reproduce bugs that only happen with certain mods, and to identify cheat mods. Accounts detected as cheating may be excluded from leaderboards and community features.
If you host a dedicated server and list it in the in-game server browser, we store the server name, its address and its IP address. The IP is used to verify that later updates to that listing come from the same host, so nobody can hijack someone else's listing. Simply playing on a server does not put your IP in this list.
Please note that dedicated servers are run by other players, not by us. What a server owner logs on their own machine is outside our control.
When the game crashes, the Unreal Engine crash reporter can send a crash report to Sentry, our error tracking provider. A report contains the crash call stack, your operating system and hardware configuration, the game version, and any description you type into the crash dialog. We use it only to fix crashes.
Leaderboards are public by design. Your nickname, ranking and the associated score (lap time, level, mileage and so on) are visible to other players in the game and on our community channels.
We run bots in our official Discord server. Discord itself is the controller of your Discord account; this section covers only what our bots do. All of them operate exclusively in our own server and are not invitable elsewhere.
To apply for a closed beta test, you post a one-time code — generated inside the game client — in our dedicated application channel. The bot reads that message to extract the code, matches it against your game account, and then deletes the code. It does not store the message. What we keep is your Discord user ID and username, saved on the matched game account so we know which tester is which, plus your application status. Applying is entirely voluntary.
When you post in our bug report, feedback, ideas or dedicated-server feedback forum channels, our bot copies the report — its text, attachments and follow-up comments — into Trello, the issue tracker we use to reproduce and fix problems. That board is public: anyone can read it without logging in, and search engines can index it.
We do not copy your Discord name onto the board. Participants appear only as anonymous labels such as "Reporter" or "Commenter 1", and the card links back to the original Discord thread, which only members of our server can open. Cards created before September 2026 may still show the reporter's Discord name — contact us if you would like yours removed.
Please treat these channels as public. Don't post anything you want kept private, and blur personal details in screenshots before attaching them.
To keep track of feedback, our bot stores messages from public community channels in a private internal archive that only the development team can search, and produces daily summaries. Producing those summaries and answering team questions involves sending the relevant message text to Anthropic's Claude API for processing. Anthropic processes this on our behalf under their API terms, which do not allow the content to be used for training their models.
Our bots read the member list to grant and remove roles — for example clearing the Closed Tester role at the end of a test round — and automatically delete messages matching known scam and advertising patterns.
Where data protection law such as the GDPR requires us to have a legal basis for using your personal data, we rely on the following:
We do not sell your data or share it for advertising. We use the following service providers, who process data on our behalf:
| Provider | What for |
|---|---|
| Valve (Steam) | Sign-in, ownership checks, matchmaking, purchases |
| Google (Analytics, Fonts, YouTube) | Website statistics and embedded content |
| Sentry | Crash and error reports |
| Discord | Our official community server |
| Atlassian (Trello) | Internal bug and feedback tracking |
| Anthropic (Claude API) | Summarising community feedback for the development team |
We may also disclose data where we are legally required to, or where it is necessary to investigate cheating, fraud, or abuse of our services.
We are based in South Korea and the providers above are located in various countries, including the United States. Using our online services therefore involves transferring your data outside your own country, including outside the European Economic Area.
You can ask us to show you the data we hold about you, correct it, or delete it. You can also ask us to stop processing it, or object to it. Depending on where you live — for example in the European Economic Area, the United Kingdom, or South Korea — these rights may be guaranteed by law, and you may have the right to complain to your local data protection authority.
To make a request, email contact@motor-town.com from an address we can tie to your account, or contact us on Discord. Please include your in-game nickname or Steam ID so we can find the right records. We will respond as quickly as we can, and always within the period the law that applies to you requires — for example ten days for an access request under Korean law, or one month under the GDPR.
Note that deleting your game account also deletes your progress, and that we cannot remove data held by Steam or Discord themselves — you will need to contact them directly for that.
Our services are not directed at children under 13, and we do not knowingly collect their personal data. If you believe a child has provided us with personal data, contact us and we will delete it.
We restrict access to player data to the development team and protect our servers with standard measures. No system is perfectly secure, so we cannot guarantee absolute security, but we will notify affected players if a breach puts their data at risk.
We may update this policy as the game and our services change. The date at the top shows when it was last revised, and significant changes will be announced on our Discord server.
P3 Games
Email: contact@motor-town.com
Discord: discord.gg/vXcrU9Ptcf